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Pillars of eternity white forge
Pillars of eternity white forge




pillars of eternity white forge

Free the spirits to rejoin with the Great Wheel and become subject to new lives through reincarnation.The conversation ends with three possible choices:

pillars of eternity white forge

Lore checks of 5, Intellect checks of 16, and the Clergyman and Drifter backgrounds, can also help reveal additional details during the conversation. Benevolent, Cruel, Clever, Diplomatic, Passionate, Stoic and Rational responses are possible at various points during the conversation. That will prompt an extended dialogue with the spirits of Exandru, Marunn and Zoltun.

pillars of eternity white forge

  • Once you've re-activated the White Forge and defeated the Forge Guardians, you can click on this large Adra cone at #37 on the Foundry map.
  • If you succeed, you can loot numerous instances of the following items: Also, position your tanks in a circle around your squishier characters, since the enemies will come in from all sides and are capable of significant damage with each hit. Take out Zoltun, since he's the lone spellcaster, and the fight will become significantly easier. Doing so will cause several Battery Defenders to attack, led by the Fragment of Exandru, the Fragment of Marunn, and the Fragment of Zoltun. You can insert both Adra Spheres and the Adra Disc into it during a scripted interaction.
  • The White Forge itself is at #35 on the Foundry map.
  • The Adra Disc can be found on the altar at #17 on the Foundry map. The Adra Spheres can be found in the trapped chest at #13 on the Foundry map, and the chest at #22 on the Foundry map.
  • You now need the two Adra Spheres and the Adra Disc.
  • You'll now be at #1 on the Foundry map.
  • The stairs leading downward are at #38 on the Mines map.
  • The sequence is revealed by piecing the clues together into a complete sentence: "A cold wind from the south reached Old Valia in the west and bore our parents each to seek the White Forge in the north." The proper sequence for the scripted interaction is therefore: The clues for the scripted interaction are on the runes that surround the door on either side and can be clicked on so as to be read. The process of opening the door itself involves a scripted interaction.
  • You need to use the Stone Dial to open the door at #37 on the Mines map.
  • The item that you need from the workshop is the Stone Dial, which is on a table at #6 on the Mines map.
  • Note that taking the Workshop Key will result in at least a couple of tough fights in the northern portion of the Mines, with numerous undead spirits attacking you in each battle. You either need a very good Mechanics skill, or the Workshop Key at #19, to open the door. What is essential is to start with the workshop, the door to which is at #4 on the Mines map.
  • There is plenty to explore and do in the Mines.
  • The stairs leading down will be at #28 on the map. After that, suggesting that you're here to worship Abydon is the only way to avoid a fight.

    pillars of eternity white forge

    That way increases Deceptive disposition.Īnother way is to make a Resolve check of 12 and indicate that Exandru is waiting for your party. One lie that works is to mention the Leaden Key, and then suggest that have covert business going on with Zoltun. Note that Marunn deeply resents Zoltun, so dropping his name will lead to a fight. You can also attempt to deceive your way past the door. The only loot will be a few Spirit Residues. You can choose to attack, in which case you'll have to fight a Fragment of Marunn along with a few Bitter Spirits and some Wraiths. At #27 on the Great Hall map is a door that's barred by the spirit of Armswarden Marunn.The quest triggers once you have completed the Durgan's Battery quest so as to have set foot in the Great Hall for the first time.






    Pillars of eternity white forge